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Edward's Magic Party

Edward's Magic Party

My SP4 project, with the duration of 2 weeks, it was my first time working with a programmers on a school project. Our game is party game with an underwater, sunken Japanese theme. I was appointed as the Game Producer/Scrum master & with 1 entire level put under me, which was the shooting range. This is where the players will be in the center of the level and will be shooting targets in a set amount of time to score as much points as possible.

The theme i had for this level was a countryside, but sunken. So the main props and env are aquatic plants and corals to match the 'natural' look it would have topside.

I had modeled, texture all the models seen. There are fishes and seaweed/plants that i had rigged but unfortunately they couldn't make it in the final cut of the game as my programmers couldn't put it in in time.

Edward's Magic Party

Something i had whipped up the morning before our presentation after waiting for my programmers to send me my material i asked them for.

Shooting Range Level Diorama
Trailer was rendered in Unity while this was in rendered in Unreal 4

There is a difference in the level look from the trailer and my own render as this was due to to the programmer put in charge of this level not telling me he was going to add in more shaders without telling me until hrs before our presentation/submission.

There is a difference in the level look from the trailer and my own render as this was due to to the programmer put in charge of this level not telling me he was going to add in more shaders without telling me until hrs before our presentation/submission.