Edward's Magic Party
My SP4 project, with the duration of 2 weeks, it was my first time working with a programmers on a school project. Our game is party game with an underwater, sunken Japanese theme. I was appointed as the Game Producer/Scrum master & with 1 entire level put under me, which was the shooting range. This is where the players will be in the center of the level and will be shooting targets in a set amount of time to score as much points as possible.
The theme i had for this level was a countryside, but sunken. So the main props and env are aquatic plants and corals to match the 'natural' look it would have topside.
I had modeled, texture all the models seen. There are fishes and seaweed/plants that i had rigged but unfortunately they couldn't make it in the final cut of the game as my programmers couldn't put it in in time.
Edward's Magic Party
Something i had whipped up the morning before our presentation after waiting for my programmers to send me my material i asked them for.
Shooting Range Level Diorama
Trailer was rendered in Unity while this was in rendered in Unreal 4